Environment Artist

An Environment Artist will create 3D environments and hard surface assets for mobile and console development. This includes setting up Substance materials and lighting.


  • Understand asset limitations, project milestones, risks and work accordingly
  • Export and set up environment assets for Unity
  • Produce models that follow the project style guide and concept art
  • Create high quality environments and environment assets, including LODs as needed
  • Provide proxy models/blocking for early game integration
  • Create efficient and rig friendly topology for environment assets should they need rigging
  • Unwrap and create textures
  • Create and set up Substance Materials for all environment assets
  • Have an understanding of modular environment set-up


  • At least 3 years’ working experience in game development modeling and texturing props and environment assets using Maya, Zbrush, and Photoshop (or equivalent 3D and 2D programs)
  • Experience with Unity
  • Very good sense of environment scaling and proportions
  • Highly proficient in Maya, Zbrush, and Photoshop
  • Solid knowledge in hi-poly modeling and digital sculpting
  • Strong knowledge of low poly modeling techniques
  • Very strong texturing skills, mapping and normal map extraction techniques
  • Ability to understand technical constraints and to integrate them when modeling
  • Good sense of form, shape, silhouette in regards to objects
  • Ability to manage their own time and work within deadlines
  • Good communication and English skills


  • Knowledge of Substance Painter
  • Some knowledge of VSFX creation in Unity
  • Experience with PBR
  • Experience with Unity and mobile development