Mid-Level Gameplay Engineer

A Mid-level Engineer will develop gameplay features and interact closely with designers, artists, and animators.

Description

  • Work with game designers and product managers to define features
  • Identify problems and solutions, balancing technical complexity and user experience
  • Implement game systems such as AI, physics, particles, and audio functionality
  • Reliably create good quality, performance-minded code
  • Maintain a professional attitude and strive to maximize team and departmental performance

Requirements

  • 3+ years experience in the creation and delivery of state-of-the-art, performance-minded console or mobile games
  • Proficient in C# or C/C++; design, coding, testing, debugging, and integration
  • Solid knowledge of scripting languages such as LUA
  • Working knowledge of 3D Math
  • Console or Mobile game development experience required (at least one title)
  • Ability to work independently and to be self-directing
  • Excellent teamwork and communication skills
  • BA/BS Degree in Computer Science/Engineering or related field preferred.

Preferred

  • Experience with Unity.
  • Experience with server side technologies such as PHP and MySQL